Various Old Works from school
As someone who came into this school with no 3D experience, this was my first milestone. 
It was a big challenge for me, but I also learned so much, and I really started to enjoy working with 3D!

As someone who came into this school with no 3D experience, this was my first milestone.
It was a big challenge for me, but I also learned so much, and I really started to enjoy working with 3D!

My first real environment. Rendered in Unreal.
I was very proud of this at the time and it was another milestone in my 3D journey.
In the frames you can see art from the amazing Lois van Baarle.

My first real environment. Rendered in Unreal.
I was very proud of this at the time and it was another milestone in my 3D journey.
In the frames you can see art from the amazing Lois van Baarle.

Monster assignment!
My first real zbrush sculpt, and one I still like!

Monster assignment!
My first real zbrush sculpt, and one I still like!

First attempt at a realistic body, sculpted in zBrush.

First attempt at a realistic body, sculpted in zBrush.

Portable radio!
Made with Maya, and zBrush, where the goal was to work with zbrush's hard surface tools.

Portable radio!
Made with Maya, and zBrush, where the goal was to work with zbrush's hard surface tools.

Concept assignment where we had to redraw an environment found on Google Maps.

Concept assignment where we had to redraw an environment found on Google Maps.

Concept art assignment. 
I LOVE drawing underwater environments!

Concept art assignment.
I LOVE drawing underwater environments!

Concept assignment where we turned our classmates abstract black silhuettes into something new and colourful.

Concept assignment where we turned our classmates abstract black silhuettes into something new and colourful.

Material balls. 
I'm still fond of the orange, haha!

Material balls.
I'm still fond of the orange, haha!

Mali the shy goat!
Character concept and breakdown.

Mali the shy goat!
Character concept and breakdown.

Concept for a prop.
The theme was "Gilded Age - with a twist".

Concept for a prop.
The theme was "Gilded Age - with a twist".

Character concept art assignment where we had to adapt a specific style.
I got assigned Mary Blair as my style reference.

Character concept art assignment where we had to adapt a specific style.
I got assigned Mary Blair as my style reference.

One environment, three different moods.
Concept art assignment.

One environment, three different moods.
Concept art assignment.

Game and UI mockup for my fictional game; Frozen Mail.

Game and UI mockup for my fictional game; Frozen Mail.

Stylized environment where I tried to tell a story with my props.
Something obviously happened here... but what?

Stylized environment where I tried to tell a story with my props.
Something obviously happened here... but what?

Stylized diorama environment. Here I wanted to create a warm and cozy mood, and also experiment a bit with foliage.

Stylized diorama environment. Here I wanted to create a warm and cozy mood, and also experiment a bit with foliage.

The Intro cinematics for our first game project, The Current.
Made by me with the help of Photoshop and After Effects.

The Outro cinematics for our first game project, The Current.
Made by me with the help of Photoshop and After Effects.

Some of the assets I worked on for our second game project.
A puzzle game about lazy dwarves in a mine.

Some of the assets I worked on for our second game project.
A puzzle game about lazy dwarves in a mine.

Our fifth game project in school, a 2D adventure game that turned into a horror game in a spooky library.
Here are some of the assets I've made for this game.
I did a lot of environment art and also the characters, animations and intro cinematics.

Our fifth game project in school, a 2D adventure game that turned into a horror game in a spooky library.
Here are some of the assets I've made for this game.
I did a lot of environment art and also the characters, animations and intro cinematics.

Trailer - Game Project 5
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See my assets and areas of responsiblility in the previous post.

My journey at The Game Assembly has been a fun and challenging one!

Here is a selection of assignments and projects I've worked on the last two years.
Both old and new, because for me it's important to show the journey. It's been an interesting one!

I went into this school not knowing anything about 3D, and I have learned so much in these last two years!
I've worked with some amazing teachers and classmates, and gotten a ton of valuable feedback during my time here.

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You can read more about the school (in swedish) here:
https://www.thegameassembly.com/